Shattered Pixel Dungeon is a game based upon Pixel Dungeon's Open Source. it is posted with the permission of Watabou, the original dev of Pixel Dungeon. Its aim is to make Pixel Dungeon the best game it can be, with reworks to existing content and tonnes of new stuff as well!
Both Pixel Dungeon and Shattered Pixel Dungeon belong to the roguelike genre. The dungeon and items are randomly generated, so no two play sessions are the same. Roguelike games are difficult and feature permanent death (no loading a save to try again!). While you may try and fail many times, this makes winning all the more satisfying.
Here are the current differences from Pixel Dungeon:
- Mage class and wands totally reworked
- Rings totally reworked, plus big changes to the rogue
- A new category of item: Artifacts!
- Enemy, boss, and quest changes to floors 1-10
- Subclasses currently being reworked, and are only available after floor 10
- Lots of balance changes, including removing degradation
- Over 20 new trap types!
- A redesigned UI with up to 4 quickslots
- Updates with new and reworked content roughly once a month
It is of the utmost importance that Shattered Pixel Dungeon still feels and plays like Pixel Dungeon, if you encounter any bugs or issues please contact me and I will try to sort them out. If something seems out of place or overpowered/underpowered, let me know and I'll look into it.
Shattered Pixel Dungeon is open source under the GPLv3 Licence. It is currently using v1.9.1 of Pixel Dungeon's source, and will be updated when new source is available. You can find the current Shattered Pixel Dungeon source here: https://github.com/00-Evan/shattered-pixel-dungeon
If you would like to do any work with this source code, please contact me first as a courtesy.
- 重新设计的用户界面与多达4 quickslots
0.3.4b is a patch, fixing issues users were experiencing
Shattered Pixel Dungeon has been updated to version 0.3.4!
This update features support for multiple languages. Translations have been made possible by the community!
There are also some balance changes, mainly aimed at easing up on the difficulty of the sewers a little bit.